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Prison architect poison
Prison architect poison







  1. PRISON ARCHITECT POISON MOD
  2. PRISON ARCHITECT POISON FULL
  3. PRISON ARCHITECT POISON MODS
  4. PRISON ARCHITECT POISON TV
  5. PRISON ARCHITECT POISON FREE

The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu. Prisoners without jail cells now show the reason why in their tooltipįamily cells that are in their own block, separate from other prisoner housing, will form a single sector The standard Work regime has been renamed to 'Work/Freetime'ĭead entities now have their cause of death displayed in their tooltip

PRISON ARCHITECT POISON FREE

Treats prisoners who aren't working as being on a Lockup regime instead of free time. New Regime options Added a 'Work/Lockup' regime type. This is very handy for finding which of your rooms is lacking security Also easily reveals where contraband is being thrown into your prison. New Contraband menu option: 'Stolen From' Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered Shows 7 days of contraband history. Two inmates can play games on an arcade cabinet at the same time Radios now passively broadcast to the entire room.Īny prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs. Has a larger viewing area and can easily provide Recreation to an entire room.īe sure to provide lots of seating spaces. Prisoners can be doing other things at the same time, eg eating in the canteen.

PRISON ARCHITECT POISON TV

Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of. TVs now broadcast over an area (3x3, shown as a green box).

PRISON ARCHITECT POISON MOD

These will override base data in the same way as other mod files.Īdded Update button to Prison Sharing menu.Īllows any published prison to be updated with the prison that you are currently playing.įixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++). Mods can now have their own sounds.txt file, containing only new/modified sounds. Variables are loaded after Init and before the first call to Update. Variables set in the "this" or "World" tables will be cast to strings and persist in the save game. This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update. Mods with spritesheets larger than 1024x1024 are now supportedĮach mod can now have a data/a script file, which should contain both Init() and Update( timePassed ) functions.

PRISON ARCHITECT POISON MODS

'Infinite' mod loading The game now supports many more simultanious graphical mods than before It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit In general users should find they can now activate a great deal more mods before any problems occur In addition, when the limit is reached you will now receive a warning/error message. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox Logistics views now more consistent, showing only objects and entities relevant to each view.Įg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen Informants window improved by moving the list to the right of the screen and making it smaller Pipe and water rendering improved for clarity Research/bureaucracy screen improved to look better

PRISON ARCHITECT POISON FULL

UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etcĬlick UNDO to gradually reverse any decisions you have made, and receive a full refund Prisoner Rap sheet now auto-follows prisonersĪll construction work is now covered by a global UNDO button at the bottom right of the screen Tooltip sizes made more consistent and screen friendly across the boardĬlick on any object or entity to bring up the context menuĪllows for quick context sensitive actions Help tooltips have been added to many of the toolbar menus The Room toolbar now highlights room types when you mouse over them Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all) New look build toolbar for with much cleaner icons and graphics Many user interfaces have been redesigned to be clearer, more consistent, and better looking.









Prison architect poison